![]() The player may edit around the ship core and place necessary blocks by using the left mouse button, and remove them with the right mouse button. Learning to Fly Even the most basic ships will require the following: a power supply, propulsion, protection and weapons. So, to start with, place power blocks on your ship. The bar on the bottom-right will fill up, meaning your ship is charging. Make sure to place thrusters on your ship. ![]() Now your ship is ready for flight! The next thing you should add are weapons. All weapons currently correspond to specific controller blocks. Once you've placed some of these, hit (this will open up the weapons menu), click on the weapons controller in the list and press a number on your keyboard to bind your weapons to that specific slot. For more information and to get a proper layout on key bindings, please visit the image link below that is in printer format.When a docked entity moves onto a Shootout Rail, it will be accelerated to a high speed. Once the docked entity reaches the end of a line of Shootout Rails it will be undocked and launched in the direction the Shootout Rail was moving it. If a Shootout Rail tries to move a docked entity onto any rail other than a Shootout Rail, the entity will also be undocked and launched. The Shootout Rail is intended to be used on fleet carriers to launch support craft, but can also be used to launch drones, torpedoes, and mines. Like the Pickup Rail, the Shootout Rail is invisible and intangible, and can not be docked to. An exception to this is the Pickup Point, which can place entities it picks up onto a Shootout Rail. Using an Activation Module it is possible to replace or reorient rails. This is often used to switch the direction of rails, and for advanced manipulation of docked entities. To exchange rails, place an Activation Module and link it to all rails you want to change. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module. But this vessel is attached so not moving. To ensure this works correctly, only one rail block should be adjacent to the Activation Module. The dock/undock is only for transfer of the ummu. ![]() So if the ship is docked you can transfer ummu. But if you just want to eva then you must undock. So again if the PADSel which is the same as the dock is selected ( this could be 0,1,or 2) then press a key an undock and press it again and now you dock. This also works when using Button, Inner Ship Remote, and Wireless Logic Module in place of an Activation Module. ![]()
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